If
I were just going on the basis of my own personal opinions, I would say yes,
games are art. I believe anything that is created and/or deemed art by the
person who created it means that it is in fact art. I don't believe anyone
gains anything from suggesting to others that what they have made isn’t art,
because I don’t understand how to you can tell someone that what they’ve made
isn’t the thing they intended it to be. So if I apply this theory to games, they
must surely be art if people on the team are labelled ‘artist’. I’m also sure
the creators would argue their own case that what they’ve made is art after they
had spent copious hours thinking about things like colour theory, just as a
painter would.
However,
of course I know that not everyone will jump on my bandwagon of accepting the
fact games like ‘Call Of Duty’ could be placed alongside the artistry of ‘Van
Gogh’, but I’m here to state my point. In
an attempt to convince the non-believers, I found a very recent part of gaming
history to reveal that games are now ‘legally’ considered art in America. In
2011, the US National Endowment for the Arts included interactive media in the
list of possible art forms which could try for a grant, meaning that by
allowing games to receive art grants they are therefore affirming that they are
a type of art.
Legalities
or not, people will always have their own view regardless, and so perhaps a
look into the past may well describe how art, and more specifically artistic
change has flowed through games since their conception. But where is the start
of games? Of course, I have discussed the beginning of video games in previous
posts, but surely all games, even the interactive giants we see today, came
from the basic idea of playing. Chess, with its footing in popular culture for
many many years now, found its origins in 550 AD. Competition, and the will to
win comes from way prior to this though, and mankind’s nature to win is where
all types of games and play come from. You want to achieve your goal, and you
want to succeed in winning, even if it’s just you against the game. So here we see an immediate need for
improvement, in terms of someone feeling like they’re winning. Games and video
games especially, want to give the player the best possible experience in order
for them to come away and feel that immense sense of achievement, and in simple
terms, that they had fun. The great art of games is the way a developer tries
to enhance this experience for the player using all sorts of techniques such as
creative stories, relatable characters, immersive landscapes etc. Is this not
the same as what a film or a piece of artwork tries to do?
You
could compare how the artistry of gaming has in fact improved in a similar way
to film and traditional art. However, this is not to say that older films, and
the painters of centuries ago weren’t as good as the ones today, because even
with games we know that a good ol’ classic now and again is rather refreshing.
The artistry has improved due to the development of better tools. If you take
the example of film, the invention of ‘Technicolor’, and its perfection in 1932
meant that people would no longer have to watch their world with an unfamiliar lack of vibrancy, but instead could see it with colour and feel totally immersed
within it. The same sort of invention helped the art world move forward, with
the introduction of paint tubes in 1841 which made it much easier
for artists to apply thicker layers of paint and choose colour more
spontaneously due to having no restrictions from mixing pigments as they went.
Vincent Van Gogh (1889) The Starry Night [Online Image]. Available from: www.wikipaintings.org
Gaming
has developed in a very similar way, but more notably through graphics more than
anything else. As new mediums in which to play games were developed, much more complex software was available in order to model and programme
games. During the years that ‘Pong’ and ‘Pac-Man’ ran the show, graphics were
limited to what now seems like a teeny tiny amount of pixels, showing no 3D
form whatsoever and using a very basic colour palette. As games moved on, graphical
tools improved. 3D wasn’t a thing of the distant future anymore, and along with
the 90s generations of consoles, became something that wasn’t rare to see
within a game. Colour palettes expanded, and instead of using a few basic primary
colours, developers could choose relatively large specific sets which would fit
the mood of the game and its environment. Basically, games went from chunky
square blocks running around sickly coloured worlds to games where you feel
like the characters have more interesting features than you do. These changes
and developments which have happened in such a short space of time have allowed
for beautiful games to be created, and truly immerse players within worlds,
enhancing experiences just like other forms of art have done so.
Pong (1972) Pong Gameplay [Online Image]. Available from: www.noyouare.lixlink.com
The Elder Scrolls: Skyrim (2011) Skyrim Gameplay [Online Image] Available from: www.bit-tech.net
Games
are art. They create places for people to run away to and visuals which a
player interacts with, just like you’d interact with a painting in a gallery by
talking about it. Games draw you into the story, just like a film does. I feel
like games are a culmination of art forms such as music, visual art, literature
etc. and that’s why people are scared to pinpoint it down as art because it’s
not quite any of the categories. I believe games should be their own category;
it’s just the baby of other art forms waiting to find its feet and become as
socially accepted as others.
For
now, if you still don’t agree with me, I’ll leave you with this video, I found
it rather interesting and relevant.
PBS (2011) Video Games/ Off Book/ PBS [Online Video]. Available from: http://www.youtube.com/watch?feature=player_embedded&v=w0ERL20lr1U
Bibliography -
Smithsonian Seriously Amazing (2012) The Art Of Video Games [Online] Smithsonian. Available from: http://www.si.edu/Exhibitions/Details/The-Art-of-Video-Games-840 [Accessed 01/12/13].
Kotaku (2011) This Video May Convince Your Doubtful Friends That Games Can Be Art [Online] Kotaku. Available from: http://kotaku.com/5853739/this-video-might-convince-your-doubtful-friends-that-games-can-be-art [Accessed 01/12/13].
The Escapist (2011) Games Now Legally Considered an Art Form (in the USA) [Online] The Escapist. Available from: http://www.escapistmagazine.com/news/view/109835-Games-Now-Legally-Considered-an-Art-Form-in-the-USA [Accessed 01/12/13].
Chess.com (2008) Origins Of Chess [Online] Chess. Available from: http://www.chess.com/article/view/origins-of-chess [Accessed 01/12/13].
Technicolor Film Invention [Online] Technicolor Film. Available from: http://technicolor.umwblogs.org/invention/ [Accessed 01/12/13].
Smithsonian (2013) Never Underestimate The Power Of A Paint Tube [Online] Smithsonian. Available from: http://www.smithsonianmag.com/arts-culture/never-underestimate-the-power-of-a-paint-tube-36637764/?no-ist= [Accessed 01/12/13].
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